Blog talk:Contents

From Meta
Jump to: navigation, search

Sometimes whenever we are creating the music, the sounds of the virtual instruments we're using leave too much to be desire; they're either too thin, too small, or simply do not have that extra oomph. Sometimes the sound maybe near to what we hear in our head, however it needs something else, maybe yet another sound stacked along with it to produce a mixture of sound. This is actually a layering technique, and can be used frequently whenever we create music using computer software.

The default way to produce a layered sound would simply be to just take two sound sources that you want - whether or not they are sample-based or synth-based - and create two MIDI/Audio tracks for every sound respectively. Then you definitely just play the same MIDI pattern on both tracks, or make slices of Audio that start and end at exactly the same time also on both tracks. Whenever you playback the sequence, because the pattern of both tracks would be the same only with different sound sources, you'll hear the combinated sound; after, it is your decision to determine whether you prefer that sound or wish to add yet another layer along with it.

The major music creation softwares currently available have their very own methods for by using this layering technique with efficient and light CPU load, so we do not have to make use of the method above. A few methods for layering in certain music production computer software include:

1. Propellerhead Reason Combinator. The Combinator device does what it's name implies: it combines sounds. How you do that is to produce a Combinator device by right hitting the empty rack space and Create -> Combinator. The Combinator starts initialized (which implies that it starts empty), and you will right click within the empty Combinator to produce the selection of devices (it's such as a rack inside a rack! ). If you wish to use several instrument, you need to produce a Line Mixer first, then connect all of your other devices in the Combinator for this Mixer, from where it connects to the Combinator Stereo Out. If you have finished layering the sounds, by activating the Combinator track and playing in your MIDI keyboard, you'll hear the layered sounds. You are able to further edit this sound using Combinator's programming interface, where you are able to split up the sounds predicated on key-range or velocity range (more about it in the next article).

2. FL Studio Layer. FL Studio comes with an easier (and maybe more intuitive for some) method to layersounds. Pick the samples or instruments you prefer in the left browser after which produce a track for every. Then on the sequencer list, right click and Insert -> Layer. Pick the sound sources you would like by activating the little green light on the left side of every track, then open the Layer settings window and highlight -> Set Kids. Now whenever you activate the Layer track and play something, the kids track - that's the sound sources you select will play also. You are able to further edit this layer by key range: click each sound sources settings window and just drag the region along with the keyboard diagram you see to find out by which key-zones it'll play. Because it wont play outside your determined key-zone, you may make one sound play for instance in C-2 to C-3 and yet another sound for C-4 to C-5 (for example low and high strings sounds).

And that's a brief introduction to using layered sounds in music production. Exploring this method can make you find new and interesting sounds that may motivate you to produce fresh music you might not find by utilizing default dry sounds which come as is. Hopefully this short article might help you make that happen goal.

To your layering deliciousness,

Endy.



Cite: [url=http://www.music-production-software.com/articles/using-layering-techniques-in-music-production/]Using Layering Techniques in Music Production[/url]

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox